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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/UWrapBox
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Getter="UseExplicitWrapSize",
Setter="SetExplicitWrapSize", Category="Content Layout")
bool bExplicitWrapSize
Remarks
Use explicit wrap size whenever possible. It greatly simplifies layout calculations and reduces likelihood of "wiggling UI"