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Unreal Engine C++ API Reference > Runtime > UMG > Components > UWidgetInteractionComponent
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h |
Include | #include "Components/WidgetInteractionComponent.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetInteractionComponent.cpp |
virtual void ReleasePointerKey
&40;
FKey Key
&41;
Remarks
Releases a key as if the mouse/pointer were the source of it. Normally you would just use Left/Right mouse button for the Key. However - advanced uses could also be imagined where you send other keys to signal widgets to take special actions if they're under the cursor.