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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/UWidgetInteractionComponent
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h |
| Include | #include "Components/WidgetInteractionComponent.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetInteractionComponent.cpp |
void GetRelatedComponentsToIgnoreInAutomaticHitTesting
(
TArray< UPrimitiveComponent * > & IgnorePrimitives
) const
Remarks
Gets the list of components to ignore during hit testing. Which is everything that is a parent/sibling of this component that's not a Widget Component. This is so traces don't get blocked by capsules and such around the player.