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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/UWidgetInteractionComponent
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h |
Include | #include "Components/WidgetInteractionComponent.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetInteractionComponent.cpp |
void GetRelatedComponentsToIgnoreInAutomaticHitTesting
&40;
TArray< UPrimitiveComponent &42; > & IgnorePrimitives
&41; const
Remarks
Gets the list of components to ignore during hit testing. Which is everything that is a parent/sibling of this component that's not a Widget Component. This is so traces don't get blocked by capsules and such around the player.