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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/UWidgetComponent
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
Include | #include "Components/WidgetComponent.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp |
void SetOwnerPlayer
&40;
ULocalPlayer &42; LocalPlayer
&41;
Remarks
Sets the local player that owns this widget component. Setting the owning player controls which player's viewport the widget appears on in a split screen scenario. Additionally it forwards the owning player to the actual UserWidget that is spawned.