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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/UWidgetComponent
- USceneComponent::OnHiddenInGameChanged()
- UWidgetComponent::OnHiddenInGameChanged()
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
| Include | #include "Components/WidgetComponent.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp |
virtual void OnHiddenInGameChanged&40;&41;
Remarks
Overridable internal function to respond to changes in the hidden in game value of the component.