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Unreal Engine C++ API Reference > Runtime > UMG > Components > UWidget
- UWidget::ValidateCompiledDefaults()
- UCommonBoundActionBar::ValidateCompiledDefaults()
- UDynamicEntryBox::ValidateCompiledDefaults()
- UCommonVisibilitySwitcher::ValidateCompiledDefaults()
- URichTextBlock::ValidateCompiledDefaults()
- UListViewBase::ValidateCompiledDefaults()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/Widget.h |
Include | #include "Components/Widget.h" |
virtual void ValidateCompiledDefaults
&40;
class IWidgetCompilerLog & CompileLog
&41; const
Remarks
Called at the end of Widget Blueprint compilation. Allows UMG elements to evaluate their default states and determine whether they are acceptable. To trigger compilation failure, add an error to the log. Warnings and notes will be visible, but will not cause compiles to fail.