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Unreal Engine C++ API Reference > Runtime > UMG > Components > UWidget
- UWidget::OnBindingChanged()
- UTextBlock::OnBindingChanged()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/Widget.h |
Include | #include "Components/Widget.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/Widget.cpp |
virtual void OnBindingChanged
&40;
const FName & Property
&41;