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Unreal Engine C++ API Reference > Runtime > UMG > Components > UWidget
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/Widget.h |
Include | #include "Components/Widget.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/Widget.cpp |
void BuildNavigation&40;&41;
Remarks
Called by the owning user widget after the slate widget has been created. After the entire widget tree has been initialized, any widget reference that was needed to support navigating to another widget will now be initialized and ready for usage.