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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UPanelSlot
- UStackBoxSlot
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h |
Include | #include "Components/StackBoxSlot.h" |
Syntax
class UStackBoxSlot : public UPanelSlot
Remarks
The Slot for the UStackBox, contains the widget that is flowed vertically or horizontally.
Functions
Type | Name | Description | |
---|---|---|---|
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void | BuildSlot
(
TSharedRef< SStackBox > InBox |
Builds the underlying FSlot for the Slate layout panel. |
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EHorizontalAlignment | ||
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FMargin | GetPadding () |
|
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FSlateChildSize | GetSize () |
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EVerticalAlignment | ||
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void | ReplaceContent
(
UWidget* Content |
Replace the slot content. |
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void | SetHorizontalAlignment
(
EHorizontalAlignment InHorizontalAlignment |
|
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void | SetPadding
(
FMargin InPadding |
|
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void | SetSize
(
FSlateChildSize InSize |
|
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void | SetVerticalAlignment
(
EVerticalAlignment InVerticalAlignment |
Overridden from UPanelSlot
Type | Name | Description | |
---|---|---|---|
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bool | NudgeByDesigner
(
const FVector2D& NudgeDirection, |
Called by the designer to "nudge" a widget in a direction. |
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void | SynchronizeFromTemplate
(
const UPanelSlot*const TemplateSlot |
Called by the designer when a design-time widget needs to have changes to its associated template synchronized. |
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void | Applies all properties to the live slot if possible. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |