Navigation
API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/URetainerBox
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h |
| Include | #include "Components/RetainerBox.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/RetainerBox.cpp |
UFUNCTION (BlueprintCallable, Category="Retainer")
void SetRetainRendering
(
bool bInRetainRendering
)
Remarks
Set the flag for if we retain the render or pass-through