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Unreal Engine C++ API Reference > Runtime > UMG > Components > URetainerBox
Deprecated * Direct access to PhaseCount is deprecated. Please use the getter. Note that this property is only set at construction and is not modifiable at runtime.
Syntax
int32 PhaseCount
Remarks
The PhaseCount controls how many phases are possible know what to modulus the current frame count by to determine if this is the current frame to draw the widget on.
If the Phase is 0, and the PhaseCount is 1, the widget will be drawn fresh every frame. If the Phase were 0, and the PhaseCount were 2, this retainer would draw a fresh frame every other frame. So in a 60Hz game, the UI would render at 30Hz.