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Unreal Engine C++ API Reference > Runtime > UMG > Components > UPanelWidget
- UPanelWidget::OnSlotRemoved()
- UNamedSlot::OnSlotRemoved()
- UOverlay::OnSlotRemoved()
- UCommonVisibilitySwitcher::OnSlotRemoved()
- USafeZone::OnSlotRemoved()
- UHorizontalBox::OnSlotRemoved()
- UVerticalBox::OnSlotRemoved()
- UStackBox::OnSlotRemoved()
- UInvalidationBox::OnSlotRemoved()
- UGridPanel::OnSlotRemoved()
- UCanvasPanel::OnSlotRemoved()
- UWidgetSwitcher::OnSlotRemoved()
- UCommonVisibilitySwitcher::OnSlotRemoved()
- UWindowTitleBarArea::OnSlotRemoved()
- UUniformGridPanel::OnSlotRemoved()
- UScaleBox::OnSlotRemoved()
- UWrapBox::OnSlotRemoved()
- UMenuAnchor::OnSlotRemoved()
- UBackgroundBlur::OnSlotRemoved()
- UCheckBox::OnSlotRemoved()
- UCommonLoadGuard::OnSlotRemoved()
- UButton::OnSlotRemoved()
- URetainerBox::OnSlotRemoved()
- UBorder::OnSlotRemoved()
- USizeBox::OnSlotRemoved()
- UScrollBox::OnSlotRemoved()
- UViewport::OnSlotRemoved()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h |
Include | #include "Components/PanelWidget.h" |
virtual void OnSlotRemoved
&40;
UPanelSlot &42; InSlot
&41;