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Unreal Engine C++ API Reference > Runtime > UMG > Components > UPanelWidget
- UPanelWidget::GetSlotClass()
- UContentWidget::GetSlotClass()
- USafeZone::GetSlotClass()
- UWindowTitleBarArea::GetSlotClass()
- UScaleBox::GetSlotClass()
- UBackgroundBlur::GetSlotClass()
- UCommonLoadGuard::GetSlotClass()
- UButton::GetSlotClass()
- UBorder::GetSlotClass()
- USizeBox::GetSlotClass()
- UOverlay::GetSlotClass()
- UCommonVisibilitySwitcher::GetSlotClass()
- UHorizontalBox::GetSlotClass()
- UVerticalBox::GetSlotClass()
- USafeZone::GetSlotClass()
- UStackBox::GetSlotClass()
- UGridPanel::GetSlotClass()
- UCanvasPanel::GetSlotClass()
- UWidgetSwitcher::GetSlotClass()
- UCommonVisibilitySwitcher::GetSlotClass()
- UWindowTitleBarArea::GetSlotClass()
- UUniformGridPanel::GetSlotClass()
- UCommonWidgetCarousel::GetSlotClass()
- UScaleBox::GetSlotClass()
- UWrapBox::GetSlotClass()
- UBackgroundBlur::GetSlotClass()
- UCommonLoadGuard::GetSlotClass()
- UButton::GetSlotClass()
- UBorder::GetSlotClass()
- USizeBox::GetSlotClass()
- UScrollBox::GetSlotClass()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h |
Include | #include "Components/PanelWidget.h" |
virtual UClass &42; GetSlotClass&40;&41; const