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Unreal Engine C++ API Reference > Runtime > UMG > Components > UPanelSlot
- UVisual::ReleaseSlateResources()
- UPanelSlot::ReleaseSlateResources()
- UCommonVisibilitySwitcherSlot::ReleaseSlateResources()
- UStackBoxSlot::ReleaseSlateResources()
- UScaleBoxSlot::ReleaseSlateResources()
- UButtonSlot::ReleaseSlateResources()
- UWindowTitleBarAreaSlot::ReleaseSlateResources()
- USafeZoneSlot::ReleaseSlateResources()
- UBackgroundBlurSlot::ReleaseSlateResources()
- UBorderSlot::ReleaseSlateResources()
- UWidgetSwitcherSlot::ReleaseSlateResources()
- USizeBoxSlot::ReleaseSlateResources()
- UHorizontalBoxSlot::ReleaseSlateResources()
- UScrollBoxSlot::ReleaseSlateResources()
- UVerticalBoxSlot::ReleaseSlateResources()
- UOverlaySlot::ReleaseSlateResources()
- UCommonVisibilitySwitcherSlot::ReleaseSlateResources()
- UUniformGridSlot::ReleaseSlateResources()
- UWrapBoxSlot::ReleaseSlateResources()
- ULoadGuardSlot::ReleaseSlateResources()
- UGridSlot::ReleaseSlateResources()
- UCanvasPanelSlot::ReleaseSlateResources()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h |
Include | #include "Components/PanelSlot.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/PanelSlot.cpp |
virtual void ReleaseSlateResources
&40;
bool bReleaseChildren
&41;