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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/UListView
- UObject::PostLoad()
- UListView::PostLoad()
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Components/ListView.h |
| Include | #include "Components/ListView.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/ListView.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.