Navigation
Unreal Engine C++ API Reference > Runtime > UMG > Components > UInputKeySelector
- UObject::Serialize()
- UInputKeySelector::Serialize()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h |
Include | #include "Components/InputKeySelector.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/InputKeySelector.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.