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Unreal Engine C++ API Reference > Runtime > UMG > Components > UImage
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/Image.h |
Include | #include "Components/Image.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/Image.cpp |
virtual void SetBrushFromSoftMaterial
&40;
TSoftObjectPtr< UMaterialInterface > SoftMaterial
&41;