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Unreal Engine C++ API Reference > Runtime > UMG > Components > UImage > RequestAsyncLoad
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/Image.h |
Include | #include "Components/Image.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/Image.cpp |
virtual void RequestAsyncLoad
&40;
TSoftObjectPtr< UObject > SoftObject,
FStreamableDelegate DelegateToCall
&41;
Remarks
Called when we need to stream in content.