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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UPanelWidget
- UHorizontalBox
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h |
Include | #include "Components/HorizontalBox.h" |
Syntax
class UHorizontalBox : public UPanelWidget
Remarks
Allows widgets to be laid out in a flow horizontally.
- Many Children
- Flow Horizontal
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< class SHorizontalBox > | MyHorizontalBox |
Constructors
Type | Name | Description | |
---|---|---|---|
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UHorizontalBox
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UHorizontalBoxSlot * | AddChildToHorizontalBox
(
UWidget* Content |
Overridden from UPanelWidget
Type | Name | Description | |
---|---|---|---|
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UClass * | GetSlotClass () |
UPanelWidget. |
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void | OnSlotAdded
(
UPanelSlot* Slot |
|
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void | OnSlotRemoved
(
UPanelSlot* Slot |
Overridden from UWidget
Type | Name | Description | |
---|---|---|---|
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const FText | Gets the palette category of the widget | |
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TSharedRef< SWidget > | Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |