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Unreal Engine C++ API Reference > Runtime > UMG > Components > UExpandableArea
- INamedSlotInterface::GetSlotNames()
- UExpandableArea::GetSlotNames()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h |
Include | #include "Components/ExpandableArea.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/ExpandableArea.cpp |
virtual void GetSlotNames
&40;
TArray< FName > & SlotNames
&41; const
Remarks
Gets the names for slots that we can store widgets into.