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Unreal Engine C++ API Reference > Runtime > UMG > Components > UEditableText
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h |
Include | #include "Components/EditableText.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/EditableText.cpp |
void HandleOnTextChanged
&40;
const FText & Text
&41;