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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/UDynamicEntryBoxBase
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=EntryLayout)
TArray< FVector2D > SpacingPattern
Remarks
The looping sequence of entry paddings to apply as entries are created. Overlay boxes only. Ignores EntrySpacing if not empty.