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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/UComboBoxKey
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Getter="IsEnableGamepadNavigationMode",
Setter="SetEnableGamepadNavigationMode", Category=Style, AdvancedDisplay)
bool bEnableGamepadNavigationMode
Remarks
When false, directional keys will change the selection. When true, ComboBox must be activated and will only capture arrow input while activated.