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Unreal Engine C++ API Reference > Runtime > UMG > Components > UCanvasPanelSlot
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h |
Include | #include "Components/CanvasPanelSlot.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/CanvasPanelSlot.cpp |
void RebaseLayout
&40;
bool PreserveSize
&41;
Remarks
Compares the saved base layout against the current state. Updates the necessary properties to maintain a stable position.