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Unreal Engine C++ API Reference > Runtime > UMG > Components > UBackgroundBlur
Deprecated * Direct access to bOverrideAutoRadiusCalculation is deprecated. Please use the getter or setter.
Syntax
bool bOverrideAutoRadiusCalculation
Remarks
When OverrideAutoRadiusCalculation is set to true, BlurRadius is used for the radius of the blur. When false, it's automatically calculated using the BlurStength value.