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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/UBackgroundBlur
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter=SetBlurStrength,
Category=Appearance, Meta=(ClampMin=0, ClampMax=100))
float BlurStrength
Remarks
How blurry the background is. Larger numbers mean more blurry but will result in larger runtime cost on the GPU.