Navigation
API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FWidgetComponentInstanceData
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
| Include | #include "Components/WidgetComponent.h" |
Syntax
struct FWidgetComponentInstanceData : public FSceneComponentInstanceData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UTextureRenderTarget2D > | RenderTarget | ||
| TSubclassOf< UUserWidget > | WidgetClass |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWidgetComponentInstanceData
(
const UWidgetComponent* SourceComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FActorComponentInstanceData
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | |
| bool | ContainsData () |
Determines if any instance data was actually saved. |
Overridden from FInstanceCacheDataBase
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |