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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components > API/Runtime/UMG/Components/FWidgetComponentInstanceData
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
| Include | #include "Components/WidgetComponent.h" |
virtual void ApplyToComponent
(
UActorComponent * Component,
const ECacheApplyPhase CacheApplyPhase
)