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Unreal Engine C++ API Reference > Runtime > UMG > Components > FUMGViewportClient
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h |
Include | #include "Components/Viewport.h" |
void SetLookAtLocation
&40;
const FVector & LookAt,
bool bRecalculateView
&41;
Remarks
Sets the look at location of the viewports camera for orbit *
Parameters
Name | Description |
---|---|
LookAt | The new look at location |
bRecalulateView | If true, will recalculate view location and rotation to look at the new point immediatley |