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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Components
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h |
| Include | #include "Components/WidgetInteractionComponent.h" |
Syntax
class FOnHoveredWidgetChanged
Remarks
TODO CenterScreen needs to be able to work with multiple player controllers, perhaps finding the PC via the outer/owner chain? Maybe you need to set the PC that owns this? Maybe we should key off the Virtual User Index?