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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UWidgetTree
- INamedSlotInterface::GetSlotNames()
- UWidgetTree::GetSlotNames()
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetTree.h |
| Include | #include "Blueprint/WidgetTree.h" |
| Source | /Engine/Source/Runtime/UMG/Private/WidgetTree.cpp |
virtual void GetSlotNames
&40;
TArray< FName > & SlotNames
&41; const
Remarks
Gets the names for slots that we can store widgets into.