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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UUserWidget
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include | #include "Blueprint/UserWidget.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintCosmetic, Category="Input")
void OnAddedToFocusPath
(
FFocusEvent InFocusEvent
)
Remarks
If focus is gained on on this widget or on a child widget and this widget is added to the focus path, and wasn't previously part of it, this event is called.
Parameters
| Name | Description |
|---|---|
| InFocusEvent | FocusEvent |