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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UUserWidget
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include | #include "Blueprint/UserWidget.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintCosmetic, Category="User Interface",
Meta=(Keywords="End Play, Destroy"))
void Destruct()
Remarks
Called when a widget is no longer referenced causing the slate resource to destroyed. Just like Construct this event can be called multiple times.