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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UUserWidget
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include | #include "Blueprint/UserWidget.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintCosmetic, Category="User Interface",
Meta=(Keywords="Begin Play"))
void Construct()
Remarks
Called after the underlying slate widget is constructed. Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.