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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UUserWidget
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include | #include "Blueprint/UserWidget.h" |
| Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category="User Interface|Viewport",
Meta=(AdvancedDisplay="ZOrder"))
bool AddToPlayerScreen
(
int32 ZOrder
)
Remarks
Adds the widget to the game's viewport in a section dedicated to the player. This is valuable in a split screen game where you need to only show a widget over a player's portion of the viewport.
Parameters
| Name | Description |
|---|---|
| ZOrder | The higher the number, the more on top this widget will be. |