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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/USlateBlueprintLibrary
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/SlateBlueprintLibrary.h |
| Include | #include "Blueprint/SlateBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/UMG/Private/SlateBlueprintLibrary.cpp |
static void ScreenToWidgetLocal
&40;
UObject &42; WorldContextObject,
const FGeometry & Geometry,
FVector2D ScreenPosition,
FVector2D & LocalCoordinate,
bool bIncludeWindowPosition
&41;
Remarks
Translates a screen position in pixels into the local space of a widget with the given geometry. If bIncludeWindowPosition is true, then this method will also remove the game window's position (useful when in windowed mode).