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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UGameViewportSubsystem
- USubsystem::Deinitialize()
- UGameViewportSubsystem::Deinitialize()
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/GameViewportSubsystem.h |
| Include | #include "Blueprint/GameViewportSubsystem.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Blueprint/GameViewportSubsystem.cpp |
virtual void Deinitialize&40;&41;
Remarks
Implement this for deinitialization of instances of the system