Navigation
API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UDragDropOperation
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Drag and Drop", Meta=(ExposeOnSpawn="true"))
TObjectPtr< UObject > Payload
Remarks
The payload of the drag operation. This can be any UObject that you want to pass along as dragged data. If you were building an inventory screen this would be the UObject representing the item being moved to another slot.