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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UDragDropOperation
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category="Drag and Drop",
Meta=(ExposeOnSpawn="true", DisplayName="Drag Visual"))
TObjectPtr< class UWidget > DefaultDragVisual
Remarks
The Drag Visual is the widget to display when dragging the item. Normally people create a new widget to represent the temporary drag.