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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/FUserWidgetPool
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidgetPool.h |
| Include | #include "Blueprint/UserWidgetPool.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Blueprint/UserWidgetPool.cpp |
void SetWorld
&40;
UWorld &42; OwningWorld
&41;
Remarks
In the case that you don't have an owner widget, you should set a world to your pool, or it won't be able to construct widgets.