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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/FUserWidgetPool
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidgetPool.h |
| Include | #include "Blueprint/UserWidgetPool.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Blueprint/UserWidgetPool.cpp |
void ResetPool&40;&41;
Remarks
Full reset of all created widget objects (and any cached underlying slate)