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TOptional< bool > |
bRestoreState |
Restores widgets to their pre-animated state when the animation stops |
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TOptional< float > |
EndAtTime |
The absolute time in the animation where to stop, this is only considered in the last loop. |
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TOptional< int32 > |
NumLoopsToPlay |
The number of times to loop this animation (0 to loop indefinitely) |
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TOptional< float > |
PlaybackSpeed |
The speed at which the animation should play |
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TOptional< EUMGSequencePlayMode::Type > |
PlayMode |
Specifies the playback mode (Forward, Reverse) |
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TOptional< float > |
StartAtTime |
The time in the animation from which to start playing, relative to the start position. |
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EQueuedWidgetAnimationMode |
TransitionMode |
Overall action driving this animation transition |
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TObjectPtr< UWidgetAnimation > |
WidgetAnimation |
Animation with a queued transition |