Navigation
Unreal Engine C++ API Reference > Runtime > UMG > Binding
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPropertyBinding
- UTextBinding
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h |
Include | #include "Binding/TextBinding.h" |
Syntax
class UTextBinding : public UPropertyBinding
Functions
Type | Name | Description | |
---|---|---|---|
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FString | ||
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FText | GetTextValue () |
Overridden from UPropertyBinding
Type | Name | Description | |
---|---|---|---|
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void | ||
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bool | IsSupportedDestination
(
FProperty* Property |
|
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bool | IsSupportedSource
(
FProperty* Property |
Enums
Type | Name | Description | |
---|---|---|---|
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EConversion |