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Unreal Engine C++ API Reference > Runtime > UMG > Binding > UInt32Binding
- UPropertyBinding::IsSupportedSource()
- UInt32Binding::IsSupportedSource()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h |
Include | #include "Binding/Int32Binding.h" |
Source | /Engine/Source/Runtime/UMG/Private/Binding/Int32Binding.cpp |
virtual bool IsSupportedSource
&40;
FProperty &42; Property
&41; const