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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Binding > API/Runtime/UMG/Binding/States > API/Runtime/UMG/Binding/States/FWidgetStateBitfield
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h |
| Include | #include "Binding/States/WidgetStateBitfield.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Binding/States/WidgetStateBitfield.cpp |
void SetState
&40;
const FWidgetStateBitfield & InBitfield
&41;
Remarks
Set state to given value, just calls assignment operator for you