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Unreal Engine C++ API Reference > Runtime > UMG > Animation > UWidgetAnimation
- UMovieSceneSequence::CanPossessObject()
- UWidgetAnimation::CanPossessObject()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h |
Include | #include "Animation/WidgetAnimation.h" |
Source | /Engine/Source/Runtime/UMG/Private/Animation/WidgetAnimation.cpp |
virtual bool CanPossessObject
&40;
UObject & Object,
UObject &42; InPlaybackContext
&41; const
Remarks
Check whether the given object can be possessed by this animation. true if the object can be possessed, false otherwise.
Parameters
Name | Description |
---|---|
Object | The object to check. |
InPlaybackContext | The current playback context |