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Unreal Engine C++ API Reference > Runtime > UMG > Animation > UWidgetAnimation
- UMovieSceneSequence::BindPossessableObject()
- UWidgetAnimation::BindPossessableObject()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h |
Include | #include "Animation/WidgetAnimation.h" |
Source | /Engine/Source/Runtime/UMG/Private/Animation/WidgetAnimation.cpp |
virtual void BindPossessableObject
&40;
const FGuid & ObjectId,
UObject & PossessedObject,
UObject &42; Context
&41;
Remarks
Called when Sequencer has created an object binding for a possessable object
Parameters
Name | Description |
---|---|
ObjectId | The guid used to map to the possessable object. Note the guid can be bound to multiple objects at once |
PossessedObject | The runtime object which was possessed. |
Context | Optional context required to bind the specified object (for instance, a parent spawnable object) |