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API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/UTypedElementSelectionSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetSelection
(
const TArray< FTypedElementHandle >& InElementHandles, |
Attempt to make the selection the given elements. | Elements/Framework/TypedElementSelectionSet.h | |
bool SetSelection
(
TArrayView< const FTypedElementHandle > InElementHandles, |
Elements/Framework/TypedElementSelectionSet.h | ||
bool SetSelection
(
FTypedElementListConstRef InElementList, |
Elements/Framework/TypedElementSelectionSet.h | ||
bool SetSelection
(
const TArray< FScriptTypedElementHandle >& InElementHandles, |
Attempt to make the selection the given elements. | Elements/Framework/TypedElementSelectionSet.h |
|
SetSelection(const TArray< FTypedElementHandle > &, const FTypedElementSelectionOptions)
Description
Attempt to make the selection the given elements.
Equivalent to calling ClearSelection then SelectElements, but happens in a single batch.
| Name | SetSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Framework/TypedElementSelectionSet.cpp |
bool SetSelection
(
const TArray < FTypedElementHandle > & InElementHandles,
const FTypedElementSelectionOptions InSelectionOptions
)
True if the selection was changed, false otherwise.
SetSelection(TArrayView< const FTypedElementHandle >, const FTypedElementSelectionOptions)
| Name | SetSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Framework/TypedElementSelectionSet.cpp |
bool SetSelection
(
TArrayView < const FTypedElementHandle > InElementHandles,
const FTypedElementSelectionOptions InSelectionOptions
)
SetSelection(FTypedElementListConstRef, const FTypedElementSelectionOptions)
| Name | SetSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Framework/TypedElementSelectionSet.cpp |
bool SetSelection
(
FTypedElementListConstRef InElementList,
const FTypedElementSelectionOptions InSelectionOptions
)
SetSelection(const TArray< FScriptTypedElementHandle > &, const FTypedElementSelectionOptions)
Description
Attempt to make the selection the given elements.
Equivalent to calling ClearSelection then SelectElements, but happens in a single batch.
| Name | SetSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Framework/TypedElementSelectionSet.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementFramework|Selection")
bool SetSelection
(
const TArray < FScriptTypedElementHandle > & InElementHandles,
const FTypedElementSelectionOptions InSelectionOptions
)
True if the selection was changed, false otherwise.