Navigation
API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/UTypedElementSelectionSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasSelectedObjects () |
Test whether there are any selected objects. | Elements/Framework/TypedElementSelectionSet.h | |
bool HasSelectedObjects
(
const UClass* InRequiredClass |
Test whether there are any selected objects. | Elements/Framework/TypedElementSelectionSet.h |
|
HasSelectedObjects()
Description
Test whether there are any selected objects.
| Name | HasSelectedObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
template<typename RequiredClassType>
bool HasSelectedObjects() const
HasSelectedObjects(const UClass *)
Description
Test whether there are any selected objects.
| Name | HasSelectedObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="TypedElementFramework|Selection")
bool HasSelectedObjects
(
const UClass * InRequiredClass
) const